Nocmyr MUTATIONS
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Head Mutations
two eyes
- Third eye doesn't develop.
two tongues
- Mutation that causes the forked tongue to split into two different, independently maneuverable tongues.
partial heterochromia
- Eyes of two or three partially different colors.
full heterochromia
- Eyes of two or three different colors
long ears
- Abnormally long ears
fringed ears
- Notched ears
four ears
- Two sets of ears.
deafness
- Partial or complete hearing loss.
blindness
- Partial or complete vision loss.
Limb Mutations
polydactly
- Extra toes, any limb
wing hands
- Fully articulate hands on the wings.
Arm Wings
- Fully articulate wings attached to the arms.
webbed toes
- Webbed toes, for swimming
nocmyr pointed wings
- Wing membranes are characteristically pointed.
nocmyr fringed wings
- Wings are characteristically fringed, with shaped membranes.
nocmyr glider wings
- Wings have two or three cartilaginous spines stretching from the body, forming a glider appearance where they connect to the tail.
nocmyr kite wings
- Wings have two long cartilaginous spines stretching from the body, forming the appearance of a kite's tail.
nocmyr blade wings
- Wing membranes have a pointed, bladed appearance, as well as one cartilaginous spine.
Nocmyr Crane Wings
- Feathered wings have a base of very long, trailing feathers.
nocmyr fan wings
- Feathered wings have extremely long flight feathers at the base of the wing, creating a fanned appearance.
Nocmyr Pennant wings
- Feathered wings have very long feathers branching out from the middle of the wings, similar to a pennant winged nightjar.
nocmyr cherub wings
- Feathered wings have a glider shaped feather fan, creating a double winged appearance.
nocmyr seraph wings
- Feathered wings have a glider shaped feather fan, creating a triple winged appearance.
extra wings
- One or two extra pairs of wings.
wingless
- No wings.
polycaudal
- Extra tails, up to three. Can be separated or split.
bobtail
- Tail spine is shortened to a nub.
tailless
- No tail.
Feature Mutations
oculus
- Various eyes form on the body.
crystal growths
- Crystalline growths anywhere on the body, in any shape, species, or color.
gills
- Characteristic of Marine Nocmyr. Internal gills only.
overgrown claws
- Claws grow rapidly, resulting in long, unkempt sickles. Must be trimmed.
serrated claws
- Claws are sharp and serrated for walking on ice and gripping cliff sides.
tail spade
- Sharp tail spade at the tip of the tail.
Decorative mutations
frillback
- Mutation that causes some or all feathers on a Nocmyr to curl.
rex
- Mutation that causes some or all fur or hair on a Nocmyr to curl.
locs
- Mutation that causes some or all hair on a Nocmyr to naturally coil into dreadlocks.
swallowtail
- Long trails of membrane on the wings.
glasswing
- Membrane wings, wing membranes are translucent.
scaleless
- Exposes the Nocmyr's bare skin. Fleshy, fragile, and prone to injury.
yetism
- Body becomes overgrown with fur.
overgrowth
- Body becomes overgrown with feathers.
body Mutations
dwarfism
- Achondroplasia, stunted body that is unable to continue growing past adolescence. Doesn't grow past adolescence, only reaching a maximum stature of 5' in true form, 6' in half form, and 10' in draconic form.
gigantism
- Nocmyr develops an issue in the growth hormone producing pituitary gland, resulting in unnaturally rapid and increased growth. Reaches a maximum height of 9' in true form, 15' in half form, and 25' in draconic form
twins or triplets
- Two or Three Nocmyr develop in the utero. Can be fraternal or identical.
Marking Mutations
Bioluminescence
- Markings glow in the dark.
sparkle
- Markings shimmer and sparkle in the light.
metallic markings
- Markings have a sheen to them, resembling metal.
iridescence
- Markings reflect rainbow in the light.
seasonal markings
- Markings change color season by season. Markings retain the same pattern. Between 2-4 color palettes.
mosaicism
- Nocmyr possesses more than one genetic line, resulting in clashing markings.
chimerism
- Nocmyr twins that fused in the egg, possessing two genetic lines. Can be bilateral or random.
piebaldism
- Nocmyr possesses a white spotting gene that removes pigment from the body.
abundism
- Nocmyr possesses a pseudo-melanistic gene that results in dark pigment on parts of the body.
melanism
- Nocmyr possesses more melanin, affecting the body.
albinism
- Nocmyr lacks melanin, affecting the body.
vitiligo
- Nocmyr progressively loses melanin over time, affecting the body.
Magical Mutations
shadowweaver
- Capable of breathing shadowfire and capable of manipulating dark magic.
firedancer
- Capable of breathing fire and capable of manipulating fire magic.
seasinger
- Capable of weathermancy and manipulating water magic.
icebreather
- Capable of breathing frostfire and manipulating ice magic.
lightcaller
- Capable of breathing a light blast and manipulating light magic.
deathmaster
- Capable of necromancy and manipulating plague magic, such as causing rot.
gladetender
- Capable of chlorokinesis and manipulating nature magic, such as making flowers bloom.
windwhistler
- Capable of flying at altitudes as high as 15 miles high and manipulating air magic, such as wind summoning.
earthwarden
- Capable of growing thick, impervious scale plating and manipulating earth magic, such as quakes.