MAGIC
overview
Crysalla can perform various small magics naturally, such as levitation, healing, or a magical energy blast. Presalla are more powerful than standard Crysalla and Aquilla, and Deities are even more powerful than Presalla. There are four forms of magic, innate magic, learned magic, disciplinary magic, and elemental magic. A Crysalla’s ability to perform magic is called mana.
Iron naturally negates magic. A wound made by an iron blade will not heal on its own, and a Crysalla chained in irons cannot use their magic or shift.
- Crysalla with higher amounts of mana naturally are more likely to grow more body crystals. A Crysalla’s total mana increases with age, but varies by individual.
- Over expenditure of magic can negatively impact a Crysalla’s health. They will likely pass out from exhaustion, and begin bleeding from their orifices. A Crysalla can be unconscious for anywhere from an hour to a several week coma, depending on how much mana they have spent.
- Crysalla crystals, blood, claws, bone, and horns are often used for various medicinal or magical potions, poultices, or spells.
- Magical energy can be stored in gemstones for later use, and many Crysalla wear magic-imbued jewelry to siphon off of in times of need.
- Crysalla enchant their primary clothing to be able to shift with them between both of their forms. They wear their primary clothing at all times, unless they are washing it. Unenchanted clothing is considered secondary clothing for their bipedal form, which can be changed out regularly.
- The Presalla invented an enchanted metal called Rah’vshi, capable of cutting through solid metal and even diamond, its smithing process lost to time. Few blades and armor remain today, and are highly coveted.
Shifting
- Shifting is the inherent method by which Crysalla change their form from quadrupedal to bipedal. The act of shifting is related to the cosmology of the universe. Every living mortal soul has a physical body on the physical plane and a soul, tethered to them on the parallel metaphysical plane. A Crysalla’s soul in the metaphysical plane will reflect their opposing form, and shifting is the act of switching out their two forms. The act of tucking one’s wings in the bipedal form is a form of shifting, as it hides the wings in the “pocket” of the metaphysical plane.
sacrifice
- Crysalla magic can manifest in almost any form. However, all Crysalla have the Sacrifice ability, in which a Crysalla may transfer their Soul Stone to a dying one, tearing their soul from their mortal body. This fuses their soul gems, and the sacrificed Crysalla’s soul will live on inside their new host. Fused Crysalla may grow both types of crystals on their bodies.
innate magic
- Innate magic cannot be manipulated easily. It can often be released unintentionally when feeling strong emotions, and comes in a burst of energy, not a spell. An example would be telekinesis, releasing a blast of power that will knock anyone and anything back, or healing a wound shut.
learned magic
- Learned magic is spoken through Sialli or Ra’arri spells. It can be conducted in any way. An example would be enchanting a figurine to move on its own, making an object teleport, or summoning an object.
disciplinary magic
- Disciplinary magic is a combination of innate and learned magic, however it does not use spells. All Crysalla have the ability to learn how to conduct disciplinary magic, if they are taught to do so. Disciplinary magic is very difficult to perform, and requires mental acuity. An example would be telepathy, mind control, or divination.
elemental magic
- Elemental magic is the result of a mutation in a Crysalla’s magical genes. It is innate, but must be studied and practiced diligently in order to master. This most commonly manifests in various elemental affinities or abilities. An example would be elemental manipulation, such as breathing fire, frostbreath, or light burst.
-
- There are nine magical elements. Light, Nature, Ice, Air, Water Earth, Fire, Plague, and Dark. These elements can be manipulated by Crysalla with mutations, and there are nine other magical mutations that correspond to them.